AI Insights · Timothy · October 2022
Top 5 Science Games on iOS in the US in Q3 2022
Discover the performance trends of the top 5 science games on iOS in the US during Q3 2022, including download rates, revenue, and active user statistics.
During the third quarter of 2022, the performance of the top 5 science games on iOS in the United States provided intriguing insights. Data gathered by Sensor Tower reveals trends in weekly downloads, revenue, and active users for each app. Let's dive into the specifics for each game.
Plague Inc. from Ndemic Creations saw fluctuations in its weekly revenue, ranging from $10.7K at the beginning of the quarter to a peak of approximately $14.6K in the first week of August. Weekly downloads varied between 2.8K and 3.8K, with a slight downward trend as the quarter progressed. Active users started at 4.1K and saw a gradual decline to around 3.5K by the end of September.
Jetpack Joyride by Halfbrick Studios experienced significant growth in both revenue and downloads. Weekly revenue saw a notable increase from $5.2K to a peak of $8.6K in late August. Downloads surged from 33.6K to 57.4K, particularly during mid-August. Active users also grew, starting at 245.4K and reaching a high of 322.9K in late August before stabilizing around 255.4K by the end of the quarter.
Cell to Singularity: Evolution, developed by Computer Lunch, showed varied performance. Weekly revenue peaked at $7.3K in mid-July but dropped to around $3.2K by the end of September. Downloads ranged from 5.1K to 8.9K, with a noticeable dip in early September. Active users remained relatively stable, hovering around 8.7K to 8.8K for most of the quarter.
Little Alchemy 2 by Jakub Koziol maintained consistent performance. Weekly revenue remained steady, fluctuating between $516 and $759. Downloads were relatively stable, ranging from 5.9K to 8.7K. Active users also showed consistency, with numbers between 17.3K and 22.3K throughout the quarter.
Homo Evolution from Azur Interactive Games Limited experienced a decrease in performance metrics. Weekly revenue remained modest, peaking at $442 in early September. Downloads saw a decline, dropping from 1.8K to just over 500. Active users decreased from 3.8K at the start of the quarter to around 1.4K by the end of September.
For more detailed insights and data on mobile game performance, visit Sensor Tower.